National Repository of Grey Literature 28 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
x86 Assembler Simulator for Education
Heštera, Andrej ; Semerád, Lukáš (referee) ; Orság, Filip (advisor)
Point of this thesis is gain knowledge base of x86 Instruction Set Architecture and x86 assembly language through analysis. Based on this knowledge, design and implement simulation environment in object oriented programming language Java SE8. This environment will give user option to create code based on conventions and syntax of Netwide Assembler and simulate created code on virtual representation - simulation model, which will imitate behavior of processor implementing instruction set architecture x86. The result of using this environment should be new knowledge for user about basic function of machine code execution and how this execution alters state of processor, without the need to specially compile created code for use in Debugger and having physical system implementing architecture x86.
Modeling and Simulation of Mobile working machine Powertrain
Zavadinka, Peter ; Věchet, Stanislav (referee) ; Kriššak,, Peter (advisor)
Táto diplomová práca sa zaoberá vytvorením dynamického modelu mobilného pracovného stroja. Ciežom práce je vytvorenie blokového modelu pohonu štvorkolesového mobilného pracovného stroja. Model hydrostatického prevodu bol dodaný firmou Sauer-Danfoss. Model mobilného pracovného stroja bol vytvorený v programe MATLAB-Simulink. Dalšou časťou práce je výber typu riadenia hydrostatického prevodu a návrh riadiaceho algoritmu hydrostatického prevodu. Výstupom práce je blokový matematicko-fyzikálny model pohonu štvorkolesového mobilného pracovného stroja spolu s riadiacim algoritmom hydrostatického prevodu v prostredí MATLAB-Simulink.
Pending Event Set Implementation
Kozovský, Daniel ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This work aims to create a library in C++, which implements various variants of the pending event set, which is used in discrete simulations. The library includes nine different implementations of the pending event set, accessible through a single interface. This interface is designed to make it easy to extend the library with additional implementations. In addition to the library itself, the work also describes the design of the test application and evaluates the time complexity of individual implementations.
Agile Model Editor
Korec, Tomáš ; Pavela, Jiří (referee) ; Rogalewicz, Adam (advisor)
Cieľom práce je minimalizovať čas strávený modelovaním softvérovej architektúry a poskyt- núť praktický nástroj na vytváranie, zoraďovanie a vizualizáciu systémových modelov. Súčasné prístupy k modelovaniu zaberajú príliš veľa času, pričom vytvorenie a úpravy modelu často stoja viac času ako ich implementácia. Práca sa zameriava predovšetkým na efektívne zobrazenie zložitých modelov, nájdenie najlepšieho modelovacieho jazyka na vykonávanie tejto úlohy a vytvorenie agilného editora.
Mutual interaction of multiple cracks growing in the particulate composite with brittle matrix under conditions of sub-critical crack growth
Slávik, Ondrej ; Ševeček, Oldřich (referee) ; Majer, Zdeněk (advisor)
In the first part of the submitted diploma thesis, the knowledge in the sphere of the fracture mechanics, related to the practice part of this thesis are summarized. In that the 2D parametrical numerical model of the particle composite with multiple cracks was created, using the finite elements method. Thanks to this model it is possible to find specific configurations which are showing the existance of multiple mutual interactions between these cracks, just by simple manipulation of the input data. In the calculations the influence of the residual stresses was considered which are formed during production of the material. The effect of the subcritical crack growth was taken into account as well in this thesis.
Virtual prototyping for machine tools
Klement, Roman ; Kovář, Jiří (referee) ; Hermanský, Dominik (advisor)
This bachelor thesis explores the possibilities of creating a virtual prototype, which is to be understood as an advantageous approach of designing new machine tools. Different approaches regarding the afromrentioned proces are described in the research part. Following the research, a simple virtual prototype for kinematics optimisation was made.
Modeling of hydraulic drives by means of contemporary simulation systems
Štefánek, Tomáš ; Křupka, Ivan (referee) ; Nevrlý, Josef (advisor)
This bachelor thesis deals with modeling of hydraulic gears by the help of simulation systems such as DYNAST and MATLAB. The main part of the thesis includes a view of various modifications of hydraulic gears with description. Hydraulic gears, changing of geometrical content and energy transformation in hydrodynamic gear by the help of Euler equation are solving in the next part. Thesis is an expertise review.
Load model
Lašo, Matej ; Ptáček, Michal (referee) ; Kopička, Marek (advisor)
This thesis deals with power quality and load modeling. The issues of power quality, principles of load model creation and various types of loads and their principles are described and explained in this thesis. Various software and its main adventages in power systems modeling are described and various load models and simulations in PSCAD program are created and described at last.
Production of glovebox handle on FDM 3D printer
Šuranský, David ; Fiala, Zdeněk (referee) ; Zemčík, Oskar (advisor)
The bachelor thesis analyzes car interior handle production, whose design was slightly modified compared to the original part. It consists of few design drafts, selection of the most suitable one, modification for 3D printing purposes and the part production of ABS material on a FDM printer. Post-processing operations and technical as well as economical conclusions are mentioned at the end of the thesis.
Realistic Figure Modelling
Palguta, Miloš ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
This document discusses making of masters thesis, which is devoted to modeling of realistic human character. The goal of this thesis is to introduce process of making a 3D realistic character. It contains quick review of todays computer graphic industry, theoretical preparation for making this character and a review of few different modeling techniques. Mesh Flow theory is explained in detail, which is fundamental for todays organic modelling. In process of making character, all acquired knowledge will be used. In stages all theoretical and practical processes of mapping, texturing and skinning will be explained. Demonstration of how junction of different applications may achieve greater speed, effectiveness and quality during process of making model and textures will be presented. Last chapter of this thesis is devoted to programming an application to display character in OpenGL.

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